Quotes directly from the application will be in this color. My comments will be in black.

 

Since this application did not receive an outright acceptance, I have provided much more information in the overall review than simply "strengths" and "suggestions". This is normal procedure for applications that are not immediately accepted.

 

Sailor Artemis. Cynthia Agrotera. Alpha Mu Omega. Remnant Rank.

 

Civilian Overview

 

Name

Cynthia: Another name for Artemis, meaning Moon, but Moon has nothing to do with this Artemis, so it is just a play on names.

Just a note here: Artemis is a goddess of the moon; she's often held as one in place of Selene, just as Apollo is seen as a sun god rather than Helios. This is actually a major part of her realm as a goddess, but was placed back in her sphere since Selene is a character who is available for application.


Occupation

Occupation: Custodial work (she floats to where she's needed to work)

Please exclude the part about floating. I interpreted this literally as "floating" to work and it really confused me, since Alpha Mu Omega members don't get villain fringe benefits.

 

Likes & Dislikes & Hobbies

A lot of ideas are presented here, but they all seem added for the sake of relevance. I know that I've said that relevance is a very good thing, but what I'm looking for is unique takes on elements, as I have mentioned on the message board. However, the items listed in these sections seemed to be added because they seemed relevant to the spheres of influence listed on the website; that, combined with the fact that you said "Artemis has nothing to do with the moon" makes me concerned that little research was done on the actual goddess before the character was created.

I address this later in the application as well: the ideas that you've used in creating this character come from several different areas and aren't set upon a sturdy foundation. The concepts you've used have been done many, many times before, and don't make for an exciting character.

 

Skills
You smell something?: Cynthia has a very keen sense of smell and sometimes uses it to track down where lunch is coming from or if someone is smoking close to where they aren't suppose to be smoking. She can't identify people by their scents, but can pick up perfumes or distinctive odors to identify people she knows. For an example: If she were to fight a Senshi and then cross paths with them in mundane form, she wouldn't be able to catch them. But, she can tell a Rebirthed member of AMO is coming her way from their distinct smell of death. If she catches something that interests her she will open her mouth to taste the scent much like an animal would.

I loved this skill and actually think it could be beefed up: Maybe Cynthia CAN smell a reborn sailor soldier (after they've awakened, of course) while they are untransformed. Anyway, all Alpha Mu Omega can detect an awakened reborn soldier in close vicinity because of the power they put off—transformed or no.

 

Squirrel Bait: Cynthia seems to attract wild animals such as squirrels, raccoons, or other small wild creatures that might be on or off campus. She keeps a bag of seed on her belt to make sure she has something to offer them and doesn't mind one bit if she ends up with a squirrel following her all day.

Two characters have already have traits similar to this one: Persephone, who is followed by bees, and Rosemary, who is plagued by fish following her in a literal and metaphorical sense. I'd rather have this excluded or executed in a different way so it doesn't overlap so much.

 

Personality

First in this section, I will address specific points and then address the personality as a whole.

 

"She has an internal beeper for Rage just in case she needs to find her way back to the Fraternity or somewhere else in a speedy manner to do crowd control. "

Pretty much everyone in the Alpha Mu Omega has an 'internal beeper'. Rage is basically infesting your brain, and if it needs you, it's going to yank you back to the Alpha Mu Omega house with some considerable force (though not in a literal sense unless you ignore it). If Artemis is a unique case, please explain in more detail why it's unique and how she, over any other AMO, got it.

 

The section marked "Happy!" doesn't actually describe Cynthia as a happy person. It addresses aspects of her personality like cowardice and hatred of battle, which should be better explained in their own paragraphs, as they're major points of personality in a game where combat is involved. If Cynthia really is a happy person (which she seems to be, judging by the rest of her personality), please dedicate a paragraph to describing why and how Cynthia is happy, and then make separate paragraphs for her cowardice and reluctance to fight.

The section marked "Sad" is written in list format without actually explaining anything. What I'm looking for in these sections is "This makes Cynthia sad, this is how she acts when she's sad, this is why she's sad".

 

" She tried to visit them once in their cages, but Rage informed her that it wasn't wise to play with them. Someone might see her and she would get into trouble. So, she just visits them, knowing one day they would be free... Rage told her so. "

Here, Cynthia seems to go from a mothering figure to being very childlike. These two character types don't mesh well together; Cynthia could conceivably try to be mothering but fail at it because she is so childish, but I don't think that using both character types is going to work.

Also, Rage doesn't baby his members unless absolutely necessary, this is especially true for his Remnants, who should be more stable than the rest of the Alpha Mu Omega. This made me picture a Mommy-Rage talking to a 3-year-old Artemis, and I just don't think that would happen.

 

"She doesn't like being stuck in cramped, caged areas for a long time. It makes her anxious, claustrophobic, and grumpy. Cynthia is likely to snap at someone for asking how her day was if she's been cooped up for too long. She doesn't spend a whole lot of time in her room for this reason and hates cleaning the small bathrooms." This was an interesting addition. I liked it.

 

"Extended time in the bask of the Artemis magic has turned her Senshi form into a fierce animal of a soldier." I'm not sure what you were going for here, however, as mentioned on the message board, sailor soldiers aren't chosen by a god or goddess to be sailor soldiers. The gods and goddesses were created because Earthlings saw the sailor soldiers and thought "These people have to be gods!" There's no group of greater powers at work here, just

 

Overall

This personality didn't come together very well for two primary reasons. The first being that it's been written in the sectioned personality style and in doing this, has come out too vague; it's left parts unexplained and several sections didn't make sense. There were three sections that nailed the structural concepts behind sectioned personality, and those were the ones labeled "look shiny", "all to the alpha" and "chicken soup, please". The rest were either irrelevant to their stated topic or just so jumbled that they didn't make any sense. I highly suggest just writing the personality in one large, lump paragraph. Read the profile for Hoplite Ares to see a really good example of lump paragraph style.

The other reason for this personality not coming together was, as mentioned above, that far too many ideas are presented here and they don't really work together to create a character that seems like a real person. In moderation, some of these traits could be combined, but you've seen to taken some to extremes and only mentioned others in passing. I've seen these traits presented here:

 

Motherly, childish, naïve, quick to anger and very very aggressive, a coward, afraid of conflict, feral, friend-of-animals

 

Cynthia first appears to be a mother figure for the Alpha Mu Omega. While I assure you that mothering characters are perfectly acceptable, as we don't have any yet, I want to emphasize that it isn't really a trait that a character based on Artemis should have. One of her elements is "birthing" and another is "children". Birthing is not the same as motherhood; you can have a child and not be a mother, and there are already several goddesses with this element who could easily fill the position of mother figure in either the Alpha Mu Omega or the MYTHOS organization.

Cynthia's motherhood is then overlapped by her childishness, which isn't actually stated but is definitely there in her actions, her blind loyalty to Rage, and the almost simple level her mind seems to focus on. The childishness seems to overwhelm the maternal aspects of your character's personality. These two aspects oppose each other; generally, a character is not both mothering and childish because mothering requires some concentration and responsibility, and the point of a childish character is to have a small attention span and be rather irresponsible.

You've really played up the Dr. Doolittle Friend of Animals concept. The problem with this is that it's executed in a way that has been done before and makes for a boring character. Game members suggested that you move away from this concept and try for a more feral Artemis. You tried this, but didn't really play it up at all, almost adding it in as an afterthought; it made it seem like you were afraid of making a potentially dislikeable character with serious faults. Do not ever be afraid of making a dislikeable character; look at the ones we have in the game now: Valdis is an asshole, Croix is superficial, Shazi is totally, totally antisocial and Rosemary is inconsiderate and irresponsible and yet I love all of them.

 

History

There were a lot of little errors in usage, spelling and grammar that could've been fixed by giving the history a quick glance-over, and there were a few points that I believe I even mentioned directly to you on the side that didn't end up being changed.

 

Seven years prior to the current time, those left of the Enraged and their Master arrived on Earth.

 

Here is one of those instances. It's stated on the page, also, that Rage simply rebuilds those who have fallen as long as they aren't a problem. So, there's plenty of people "left" after the battle on Mythos and traveling through space.

 

Rage encouraged them to delve into the culture, study and adapt in order to find the crystals. She studied hard, helping others who didn't quite get it so that they could start to live a 'normal' life. Eventually she took on the name Cynthia Agrotera so that she could fit in better with the strange culture around her. She stuck close to Rage and her companions, only going out to study as their master bid them to.

 

A lot of this section is kind of taking liberties with what happened when the Alpha Mu Omega arrived on Earth. Rage wasn't really restricting his minions from going out whenever they wanted, as long as they don't draw attention to earthlings. Also, the culture between the two planets, while requiring some research, isn't as strange and different as is emphasized in this section.

 

Cynthia was also forced to adapt to a new problem, the earth's lunar rotation. The first full moon she encountered on Earth caused her to loose herself to the urge to act like an untamed creature. She went insane, forcing the other Enraged to lock her up. No one knew what had happened, wondering if she was going mad. The morning brought a headache and an ill feeling as she crawled in submission to find Rage.

 

I don't think that this feral behavior would've just started on Earth. It seems odd and unlikely that the Earth moon, of all the moons in the universe, would be the one that makes Cynthia go crazy. This attribute, I thought, would be one that was constantly present, but made stronger by the presence of a full moon upon her. You'll probably want to go with something more like that, rather than "The earth moon, for some unexplained reason, makes Cynthia crazy."

Also, I don't think that this moon-sickness would be because of Rage. When Rage takes over a Mythite, especially a convert or a rebirth, not so much The Remnant, their powers and abilities are mutated, but new ones generally don't just randomly develop.

 

When the urges became too much, she would ask Rage to place her in a deep sleep or trance to keep her from doing harm to herself or others.

 

I actually don't think that Rage would put Artemis into a trance during this time. Sure, it might lock her away, but it would also definitely utilize her as a method of hunting down reborn soldiers or creating a distraction when necessary.

 

Another, less serious problem emerged during the first winter on Earth. Cynthia fell ill and felt like she was wasting away. This was easier to sort out than the full moon problem and she was quarantined to her living quarters. Her normally strong immune system seemed to have abandoned her when the cold and flu season rolled around.

 

Again, I'm not sure why this is happening on Earth of all places. While there is a specific reason for all of this to be taking place on Earth, it's kind of a fluke, and there's nothing that's really all that special about Earth that makes anyone behave differently on it. I would maybe have made her allergic to something all along (animals, for instance) and always made her susceptible to the phases of the moon (her power waxes and wanes with the moon, with her peaking and going crazy at full moon and being weakest and most in control at the new moon).

 

Instead, she took up a custodial position that allowed her free range of the college campus that the fraternity had settled on.

 

It's mentioned on the page several times that the AMO House is not physically located on campus, but is actually located inside of Rage.

 

When she first heard about the 'zoo' where all sorts of wild creatures were, she had to find out about it.

 

Since animals have been in captivity for thousands of years on Earth, and Mythos was assumedly at least at ancient-Greek level of civilization, zoos should not be a new and exciting concept for Cynthia. She could have really loved to visit them, but she really shouldn't be surprised to see them.

 

The zoo gave her a chance to study these new animals from Earth, though it was sad to see them penned up with no place to go. One night she had snuck into some of the cages before Rage informed her that it wasn't wise to play with the caged creatures... and that it would make sure they were free one day. Delighted and disappointed at the same time, Cynthia promised not to break into any more of the zoo cages to see the imprisoned animals. It didn't stop her from going to the zoo during evening trips though, she just didn't get to be as close. She would ponder at times what it would be like to work at the zoo with the animals. Despite her thoughts, she never gave a thought to leaving the campus for work elsewhere, wanting to remain close to where her true work was.

 

I don't think this history point is going to work out. If there were a zoo break in, it would be all over the news for quite some time and PETA would probably be all over it and there would just be a lot of trouble from everywhere. If Cynthia had broken into the zoo and an animal cage and caused this kind of raucous, Rage probably would've just Rebirthed her as soon as she returned to the AMO house that evening.

 

Over the years, Cynthia felt more and more comfortable around the Earthlings, fitting in a little better than she expected. She didn't make many friends, mostly due to lack of seeking them. She didn't want to become distracted from her true purpose and stuck close to campus and AMO.

 

This was an aspect of her personality not covered in the personality section, and is also overlapping SailorPersephone. While, ordinarily, I would let this slide, since we only have one other Alpha Mu Omega member, I'd much rather have at least one that was outgoing and friendly.

 

Sailor Soldier


Uniform.
I really liked the uniform design, everything was very nice; my only problem is that Amphitrite is already our barefoot sailor soldier because her feet are webbed. Moccasins would be a cool choice for footwear, I think!

 

Attacks

Overall, I would've liked if the attacks were more based around the goddess and the spheres of influence. You had a really good start with the first attack, maybe instead of just sending her into crazy-Artemis mode, it heightens her senses a LOT so that she can track-down/hunt targets that are fleeing or hiding. The second attack wasn't really "disease", and it overlapped with the effects of Persephone's only signature attack.

 

Traits & Skills & Etc

The first trait was neat, but (just a nitpick) not all wolves have golden eyes. I think that's actually more of a cat-thing.

I loved the second trait and the second skill, both very cool.

 

Mythite Magic

Amphitrite already has an ability that is essentially, fish empathy, where she can feel the "emotions" of sea life. However, since sea-life isn't exactly highly developed, it's usually just very muddled, except with dolphins, where she can almost make out coherent thought. I think if you really want to go with this, you'll have to execute it differently, since it overlaps with Amphitrite's ability and, even though this is a fantasy setting, the only animals capable of coherent processing and language are guardians, and they're all dead.

 

Overall

Artemis wouldn't cut it as a Remnant. As an Ancient Rebirth or Convert, yes, definitely, but she seems to be too much trouble as a Remnant; Rage would've probably popped her twice over by now, especially after the zoo incident. I don't think you should focus so heavily on animals as Artemis's element; there are so many more interesting aspects of her sphere that could be focused on. Animals should probably be left to someone with fewer things to work with (Pan).

 

Strengths: The writing was good; the personality section shouldn't have been written in sectioned format, because it came out hard to understand, but the rest of the application made for a good read. I really liked a lot of the skills you came up with.

What I Loved: the custodian aspects, the skills, the fuku

 

Suggestions: I strongly recommend starting fresh and finding a solid foundation to work from. There are some good ideas presented here, but I'm concerned that most of them were player suggestions that you did little to modify. While it is fine to take suggestions, it's up to you to take them and mold them to work with the character. As it is, you have a lot of traits that seem very slapped together with little thought to how they all relate. Rather than trying to go back through the jumble and connect them, I sincerely believe you'd be better off starting with a fresh slate.

I advise against using sectioned personality format when writing personality. The personality you submitted was disjointed and confusing, with several sentence fragments. It left things unexplained, and didn't give me a clear look into Cynthia's persona. Had you written it the old fashioned way, I'm sure your writing would've been lovely.

Please be sure to read the Mythos page carefully, there were some Mythos canon mistakes made in the app. Also, be sure to do lots of research on Artemis or whichever god or goddess you decide to reapply for. Keep the character relevant, but do so by picking out weird, neat, exciting and obscure things that you don't think anyone else has done with a character of similar type.

 

Verdict: The writing was solid in most parts, and there were a few good ideas, but I'm afraid that things didn't come together very well. Declined.